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<font face="Arial" size="2"><p align="center"><b><font size="4">UpdateMeshBoundingBox()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>UpdateMeshBoundingBox</b></font>(#Mesh)</blockquote>

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<b>Description</b><br><blockquote>



Update the bounding box of the mesh. If a mesh has been manually modified, its bounding box has to be 
recalculated, especially if the mesh is used for collisions. The bounding box is the smallest box 
which can contain the whole mesh. 

 

</blockquote><p><b>Parameters</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>Mesh</i></td>
<td width="90%"> 
 
The mesh to use. 

 

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</blockquote><p><b>Return value</b></p><blockquote>

None.





</blockquote><p><b>See Also</b></p><blockquote>

<a href="createmesh.html">CreateMesh()</a> 

</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center>&lt;- <a href=updatemesh.html>UpdateMesh()</a> - <a href=index.html>Mesh Index</a>

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